Edmonton City Dart League Association: The bylaws and rules of dart

Edmonton City Dart League Association: The bylaws and rules of dart

Contrary to popular beliefs, dart isn’t as simple as everyone thinks. Despite being a game that can be enjoyed by many, it requires poise, finesse, control, skills, and above all, it is guided by rules or laws that make it fair for everyone. Knowing how to play by the rules of the dart will save you from any foul play in the game.

To help you with your darting journey, we have compiled a set of rules that we think would be helpful for you especially if you are a beginner for this game. That saying, we have included the following contents for you to take note of before you play darts, at least as a professional:

  • Equipment
  • The match
  • Playing the match
  • Playing attire
  • Rules of the game
  • Scoring
  • League organization
  • League awards
  • Miscellaneous


Other games may not be strict when it comes to prohibiting equipment, but dart is a different story. There are certain restrictions set out by the organizers of league matches and it must be followed to participate in a game.

  • Darts

In every official match, the dart used must not exceed an overall maximum length of 30.5 cm or 12 inches. It also shouldn’t weigh more than 50 grams per dart. 

  • Dashboards 

Construction – Every league match should be on the standard type, bristle dashboards with the number “twenty” in black colour. The spider wires in the board should be visible to the audience and with no sign of damage. 

The double and triple wigs of the board should have a tolerance of 1/16 of the normal gap which is 5/16 for every segment. If there is a problem with the board, it shall be corrected before the match starts. 

  • Condition

Before the match begins, the captains of both teams will be allowed to inspect the dashboard. If one of them disagrees with the condition, they may file a complaint to the League statistician or the technical committee before proceeding to the match. 

  • Location

The standard height of every bullseye for all dartboard games shall be 5 ft. 8 inches from the floor. 

  • Throwline or hockey line

The distance between the hockey line and the surface of the board shall be at least 7 ft. 9 ¼ inches from each other. 

The match

  • Before the match begins 

It is a rule that the dashboard must be cleared at least 30 minutes before the game to give time for players to have a warm-up session.

  • Board assignments 

The nameplates of the group will be placed on the designated board before the game begins. 

  • Two-board format

If the two representatives from each team agree, two boards can be used for the game. 

  • Toss coin

The tossed coin is used to determine which team will be on which side of the board. The winner can make the following decisions: (1) the player can make the line-up on either on the right side or the left side of the dashboard. (2) the winner can start the game with 1, 3, 5, 7, 9 or pass the turn to the other teams and start the game at 2, 4, 6, 8 instead. 

  • Player line-ups

The captains for each of the teams shall exchange line ups. They must make sure that every player in the team gets a chance to play and shoot their shot at the board. 

  • Three-player line-up 

You can play a match with three players using the following amendments. During the team games, the short-handed team with only three players will be asked to sit out every fourth turn. 

For double section games, one game may be forfeited for the short-handed team, however, forfeited games are counted as a win for the other team. It is a rule that a match cannot be played with less than three players in a team. If by chance you have less than three players, all of your games will be forfeited. 

Playing the match 

  • Basic configuration 

There are a total of nine games per match and all games are worth 1 point. 

  • Starting time

Official forfeit time is usually fifteen minutes after the starting time, however, we would like to advise you to refrain from making forfeits. Remember, in official matches, every player must arrive earlier than the scheduled time. 

  • Practice during the match

Before the official start of every game, each player is entitled with 6 shots as a warm-up. Any player, even if you’re not currently involved in a game, may practice on an open board as long as it does not interfere with ongoing games.

Playing attire

  • Dress code 

Any revealing and distracting clothes are not allowed in the play area. Sandals or slippers are prohibited as well as any type of headgear unless for religious purposes. 

  • Team uniform

Team uniforms aren’t just there to hype up your team. It is a tool used by the organizers to identify where each player belongs, and it is also a good show of unity for the team!

Rules of the game

  • Throwing legal turn

A player is only allowed to throw darts three times per turn. Each shot must be handled accordingly, and erratic throwing of darts is prohibited from the premises to prevent any unwanted incidents. 

  • End of turn

If a player removes any dart thrown during his/her turn, the score for the darts removed will immediately be recorded regardless if the player still has one more turn left. 

  • Throwing out of turn

A player can be considered throwing out of turn if he or she throws a dart even if it is not their turn in the sequence. This rule in darts does not apply in situations where the team mistakenly starts a game they shouldn’t have started. If any player shoots out of turn and the opposing team notices their mistake, both teams will have to finish the game. The opposing team will have the option to replay the game if they lose. 

  • Throwing out of the player slot 

A player can throw out of a player slot if they throw a dart in a game wherein they should not be playing. Incidents like this happen during the second half of the game where alternates come in and the players are reshuffled. To avoid throwing out of the slot, the team captain must always check the members and their line-up. 

  • Position of the thrower

The throwline must be observed by the player at all times. No part of the foot shall cross beyond the hockey line. If ever you crossed the line, you will be given a warning and the opposite team will have the option to re-throw.  


  • Scoring ‘01 games

Every ‘01 game in dart (301, 501, 701, and 1001) should end with an exact double. For this game, a player must hit the winning double to have the game “busted”. If another player throws a dart without realizing the game is over, that is still not counted. A winning throw cannot be busted. 

  • Legally scoring a dart

Only the darts that managed to stick to the board after a turn are counted in the scoring. The darts that rebound or only stick momentarily into the board are not part of the count. 

League organization

League formats for seasonal games are dependent on the number of teams and weeks allotted for the conference. Here are some of the common standards and practices applied in league games:

  1. Eliminations – Round-robin wherein each contestant meets all other players in turn. 
  2. Play-offs – Non-cash games.
  3. Semi-finals – Elimination of top 4 players or round-robin.
  4. Finals – these are the winners of the semi-finals or the top 2 players of the elimination rounds.

Contact information

If you are interested in learning more about darts, you may reach us through the following contact information. Or, if you think you have what it takes to be an Edmonton City Dart League Association member, we would love to speak with you and discuss your future as one of our valued players. Here are some of the personnel that you can reach out to for your inquiries: